Website powered by

Rainbow Six Siege: The Hammer and the Scalpel Trailer

This trailer was the first major work I did at Digic Pictures. I was responsible for creating deformation rigs for multiple characters, creating and modeling high-resolution skinning and simulation proxy geometries both for the characters and their clothing, fixing and enhancing the skins on the characters, applying pose-based deformers to the problematic deformation areas, prototyping and creating dynamic cloth setups for Marvelous Designer simulations, and finally shot simulating the clothing on Harry and Dokkaebi in Marvelous Designer. I learned a lot during this project and congratulation to everybody who worked on this cinematic. Everything you see here is the result of many talented artists, across many departments, here at Digic Pictures.

Finally here is an article from Forbes: https://www.forbes.com/sites/morganpark/2019/02/16/rainbow-six-siege-expands-its-universe-with-impressive-animated-short/#79b53b79673d