🔧 Senior Rigging / CFX / Character TD
With a strong track record in delivering high-end body, facial andsimulation setups, I’ve had the privilege of working with top-tier studios such as Goodbye Kansas, Sunrise Animation, Digic Pictures, Axis Studios, Platige Image, and Puppet Works.
I specialize in building robust, production-ready body and face rigs—both stylized and realistic. My expertise extends into Character FX, including cloth, soft-body, hair and fur dynamics using both Houdini and Maya.
I have hands-on experience with both offline (feature film and cinematic) and real-time (game and interactive) pipelines, adapting tools and workflows to meet the unique demands of each production environment.
I'm currently working as a Freelance 3D Generalist on realtime and pre-rendered projects focusing on the character-pipeline from the asset creation phase (sculpting, modeling, texturing, shading and grooming) until shot based works ( character-fx, shot-fx). Also teamed up with wonderful colleagues we can handle full-scale cinematic works too.
I'm currently working at Digic Pictures as a Senior Character TD in the character department. My main task is to create deformation and dynamic setups for characters, creatures, vehicles, and props. Also, I'm doing RnD frequently to improve our area of expertise.
I worked at Digic Pictures as a Character TD in the character department on projects like Assassin's Creed Valhalla, Unknown 9, and Call Of Duty Black Ops.
I worked as a Junior Rigging TD at Digic Pictures on projects like League of Legends, Rainbow Six, Darksiders and Warframe.